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Great concept. I would love to see more polish added - more populated environment with extra variation, plus sfx/vfx variation. There's work needed on respawn lag, and likely graphics settings. Movement worked but perhaps it could be more satisfying, and some other UI clues to what abilities are active would help. Using an RNG for the player abilities makes me feel frustrated when I know what ability I want and I just have to keep dying to get to it, perhaps instead of RNG it could be a cycle ? There's also some Z fighting in the last level that needs fixing. Overall this felt like the prototype of really cool game mechanics, if you decide to build on this, it could turn into a solid puzzler. Great work, and thanks for participating!