A downloadable game for Windows

Credit:

Names List - https://github.com/dominictarr/random-name

Wooden Spikes - "Wooden Spikes" (https://skfb.ly/6X6KG) by Davor Mulalic is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Pistol - https://sketchfab.com/3d-models/vis-p35p-pistol-babe98e5485241f1971c10544f2ff796

Reload SFX - https://soundbible.com/1989-Gun-Cocking-Slow.html

Gunshot SFX - https://freesound.org/people/Xenonn/sounds/128302/

Player Footsteps SFX - https://freesound.org/people/Nox_Sound/sounds/490951/

Exit Door Boss One - "Animated old door" (https://skfb.ly/6SWzt) by SusanKing is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

SpawnPoint / Chair - "Gothic Chair" (https://skfb.ly/6CDY6) by Dirtrock is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Walls - Quixel Bridge

Floor, Grass and Dirt Textures - Quixel Bridge

Target - "Medieval Archery Target" (https://skfb.ly/6WR8z) by CaptainHC is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Wall Light - "Wall Light" (https://skfb.ly/6xOxH) by Lucas Garnier is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Tree - "Tree" (https://skfb.ly/6UvCP) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

More Trees - "oak trees" (https://skfb.ly/6TGAC) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Grass - "Grass" (https://skfb.ly/6VE6y) by Asia Matusik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Game BGM - Music by LednikFrontier from Pixabay

Menu BGM - Music by LednikFrontier from Pixabay

Pressure Plate - "Pressure plate North" (https://skfb.ly/6SRPE) by victorine.l is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Pressure Plate Sound Effect - https://soundbible.com/1705-Click2.html


Download

Download
Version 1.0.zip 940 MB

Comments

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Great concept. I would love to see more polish added - more populated environment with extra variation, plus sfx/vfx variation. There's work needed on respawn lag, and likely graphics settings. Movement worked but perhaps it could be more satisfying, and some other UI clues to what abilities are active would help. Using an RNG for the player abilities makes me feel frustrated when I know what ability I want and I just have to keep dying to get to it, perhaps instead of RNG it could be a cycle ? There's also some Z fighting in the last level that needs fixing. Overall this felt like the prototype of really cool game mechanics, if you decide to build on this, it could turn into a solid puzzler. Great work, and thanks for participating!