Run Jump Shoot
A downloadable game for Windows
Credit:
Names List - https://github.com/dominictarr/random-name
Wooden Spikes - "Wooden Spikes" (https://skfb.ly/6X6KG) by Davor Mulalic is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Pistol - https://sketchfab.com/3d-models/vis-p35p-pistol-babe98e5485241f1971c10544f2ff796
Reload SFX - https://soundbible.com/1989-Gun-Cocking-Slow.html
Gunshot SFX - https://freesound.org/people/Xenonn/sounds/128302/
Player Footsteps SFX - https://freesound.org/people/Nox_Sound/sounds/490951/
Exit Door Boss One - "Animated old door" (https://skfb.ly/6SWzt) by SusanKing is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
SpawnPoint / Chair - "Gothic Chair" (https://skfb.ly/6CDY6) by Dirtrock is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Walls - Quixel Bridge
Floor, Grass and Dirt Textures - Quixel Bridge
Target - "Medieval Archery Target" (https://skfb.ly/6WR8z) by CaptainHC is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Wall Light - "Wall Light" (https://skfb.ly/6xOxH) by Lucas Garnier is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Tree - "Tree" (https://skfb.ly/6UvCP) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
More Trees - "oak trees" (https://skfb.ly/6TGAC) by DJMaesen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Grass - "Grass" (https://skfb.ly/6VE6y) by Asia Matusik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Game BGM - Music by LednikFrontier from Pixabay
Menu BGM - Music by LednikFrontier from Pixabay
Pressure Plate - "Pressure plate North" (https://skfb.ly/6SRPE) by victorine.l is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Pressure Plate Sound Effect - https://soundbible.com/1705-Click2.html
Status | Released |
Platforms | Windows |
Author | MyNamesLex |
Comments
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Great concept. I would love to see more polish added - more populated environment with extra variation, plus sfx/vfx variation. There's work needed on respawn lag, and likely graphics settings. Movement worked but perhaps it could be more satisfying, and some other UI clues to what abilities are active would help. Using an RNG for the player abilities makes me feel frustrated when I know what ability I want and I just have to keep dying to get to it, perhaps instead of RNG it could be a cycle ? There's also some Z fighting in the last level that needs fixing. Overall this felt like the prototype of really cool game mechanics, if you decide to build on this, it could turn into a solid puzzler. Great work, and thanks for participating!