Nice game, and well done on participating in the jam, I just have a few suggestions;
I tried to adjust the in-game volume and touching the slider muted the background audio.
There's an issue where the shop will open twice in a row (perhaps because you still have velocity towards the button?)
It's hard to tell when you're taking damage; I wound up dead a number of times and I'm not sure what was killing me. First person games are very notorious for this.
Jump pads wouldn't always give me the height I needed, maybe because I hit the wall on the way up?
I loved this game! It had a nice aesthetic and the fact that your bullets and health were displayed on the actual gun itself was very creative. When I busted through walls, I liked the way that it played a very CHONKY sound which made me feel like I was making an impact on the world around me. The fact that this was made in one week astonishes me and you should be very proud of yourself :>
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Nice game, and well done on participating in the jam, I just have a few suggestions;
- I tried to adjust the in-game volume and touching the slider muted the background audio.
- There's an issue where the shop will open twice in a row (perhaps because you still have velocity towards the button?)
- It's hard to tell when you're taking damage; I wound up dead a number of times and I'm not sure what was killing me. First person games are very notorious for this.
- Jump pads wouldn't always give me the height I needed, maybe because I hit the wall on the way up?
Great color palette!I loved this game! It had a nice aesthetic and the fact that your bullets and health were displayed on the actual gun itself was very creative. When I busted through walls, I liked the way that it played a very CHONKY sound which made me feel like I was making an impact on the world around me. The fact that this was made in one week astonishes me and you should be very proud of yourself :>